Between Gaming and Gambling investigates how gambling style systems in digital games are used and experienced by children and young people. Gambling style systems in games take many forms, such as loot boxes and card packs that players can purchase with real money to access randomised rewards like skins, weapons, and boosted character abilities. Many children and young people engage with games this way and are therefore exposed to gambling style systems. But we know very little about how children and young people understand and experience these activities – and there is currently no regulation in place to protect them from its potential harmful effects.

The project is funded by the Economic and Social Research Council (ESRC), with researchers at both Newcastle University and Loughborough University.

The latest research interviews with game designers for @GamingGambRes are so interesting! Really appreciate those with industry expertise giving time to share their insights and experience - another layer to our fieldwork with children, youth and families #lootboxes #digital

Our new Cultural Geographies paper now available, drawing on empirical research from the #gaming and #gambling project: 'Geographies of the event? Rethinking time and power through digital interfaces.'

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